Final product for the hallway

Process

For this project, I want to do a video based on the game Lethal Company where you have to meet a quota set by the company by collecting items from different abandoned facilities. I want this animation to follow the idea of this character being chased in this unknown location, and the changing theme would be at the end where he puts the boot he stole on to his head and it transforms into an abstract, almost dream-like environment. Then we see the room where the guy gets pierced by the fish.

Low poly modelling 

Rigging

Heatmap

UV Mapping

Test Render

Building the scene and adding the character in

Then I finished animation for the fourth part because I had an idea of how I wanted to animate it. I wanted it to be more abstract. And tried to show the transition and change the man goes between the real world and the world he sees after he puts on the boot.

I rendered each of the scenes out and snitched them together and then added sound effects and music in premiere pro. 

Using Format